Ludica on KPFK 12/29
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Pearce Article in Game Daily 12/12/07
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I had an editorial in Game Daily about Ludica’s Digra Paper

Girls Just Wanna Have Fun: Video Game Makers Should Take a Lesson from Nintendo and Market to Women


Celia Pearce
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Celia Pearce/Biography

Celia Pearce is a game designer, artist, author, curator, teacher, and researcher specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She currently holds a position as Associate Professor of Game Design at Northeastern University in Boston, and is the co-founder and Festival Chair of IndieCade, an international independent game festival and showcase series. Dr. Pearce began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures(for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. More recently she has been developing art and experimental games under the auspices of Paidia Studios, formed at Northeastern University in 2014; the studio’s games have been shown at festivals and events including the Boston Festival of Independent Games, SIGGRAPH Gallery, and Come Out & Play. Previously she worked at Georgia Tech, where she directed the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009), and Ethnography and Virtual Worlds: A Handbook of Method (Princeton 2012), along with Tom Boellstorff, Bonnie Nardi, and T.L. Taylor, and co-editor of volume Meet Me at the Fair: A World’s Fair Reader (CMU-ETC 2014), along with Laura Hollengreen, Rebecca Rouse and Bobby Schweizer. She has also curated new media, virtual reality, and game exhibitions, including XYZ: Alternative Voices in Game Design at the Museum of Design Atlanta, the first exhibition devoted to women’s contribution to game design. She was also a co-founder of the Ludica women’s game collective. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London.


Contact
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Blogs
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The following are blogs to which I contribute on a regular or irregular basis:

Virtual Cultures, covering the sociology, design and community management aspects of massively multiplayer games and virtual worlds (with Ron Meiners)

Ludica Blog , exploring games and gender (with Ludica)

(f)e-mail from abroad, my travel blog which I rarely have time to post to because I’m traveling so much. Most recent post is from my trip to Japan in September.


Article on Ludica Work/Games and Gender in Game Daily
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Game Daily published an article I wrote about the work Ludica presented at Girls Just Wanna Have Fun/Game Daily.


Georgia Institute of Technology (2006-present)
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Experimental Game Lab
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Emergent Game Group
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Baby Boomer Gamers
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While much research has been done about the gaming activities of children, very little has focused on that of adults. Baby Boomers, and particularly Baby Boomer women, have been identified by several reports as the fastest-growing gamer population. My interest in this area arose out of my work with the Uru Diaspora, the majority of whom fell into this demographic. In the summer of 2006, I conducted a mixed-methods study of Baby Boomer Gamers. Over 300 American, European and Australian players participated in quantitative and qualitative research about the gameplay preferences and habits of players born during the Baby Boom years. The full report, “The Truth About Baby Boomer Gamers,” will be published in Games & Culture in the first half of 2008. For a preview copy, send e-mail to .