Body of Light (1998-1999)
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A multimedia performance, with Bob Rice at Electronic Cafe International.
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Bliss.com (1997)
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A 3D character created to demonstrate SGI’s Cosmo VRML Browser.
To see Bliss in action, visit The Bliss.com Page on the Internet Archive.

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Purple Moon Friendship Adventure Cards (1997)
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A set of trading cards that took elements from the CD-ROMs to extend the experience off the computer.

Purple Moon Friendship Adventure Cards were included with the Rockett’s World and Secret Paths CD-ROM game series from Purple Moon Software, a trailblazing girl gaming company founded by Brenda Laurel. The cards were designed to extend the game experience beyond the computer, creating a social context where girls 9-12 could explore the characters and stories from the CD-ROM games in a creative, social context. I worked closely with lead writer/character/story creator, Pamela Dell, to develop the cards based on existing story components and assets.

For more on Purple Moon see:

Laurel, B. (2001). Utopian Entrepreneur. Cambridge, MA: The MIT Press.


VR Garden, InterMedia World (1996)
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A showcase of cutting-edge VR applications, including contributors such as VRML artist Scott Young (L), and an interactive music video by Fakespace artist-in-residence Chris Gruel (R).
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Lounge @ SIGGRAPH (1995)
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Virtual Gallery (1995)
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A VR application that allowed players to walk into virtual interpretations of famous paintings using a treadmill interface.
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Virtual Adventures: The Loch Ness Expedition (1993)
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In Virtual Adventures, four teams of six competed to rescue the Loch Ness Monsters eggs.

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Ogilvy & Mather Interactive Advertising Group (1990-1993)
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Meet the Biospherians/Dennis Earl Moore Prods. (1989)
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The Schlossberg Years (1983-1989)
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Two of three IPL game prototypes for Intertainment Projects Limited, a never-completed Location-Based Entertainment Center.
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