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The CLITar was created during an artist’s residency in collaboration with the CLITLab (Collaboration for Liberation in Technology), a women’s hacking collective working out of the UCLA Game Lab. The goal of the project was to create a feminist guitar controller. The CLITar was created with Arduino/Lillypad technology and consists of a large soft sculpture embedded with pompoms, which you must explore to find its five buttons. Its first showing was the Paidia booth at IndieCade 2015.

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eBee Trailer


Ethnography and Virtual Worlds: A Handbook of Method
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by Tom Boellstorff, Bonnie Nardi, Celia Pearce and T.L. Taylor

Ethnography and Virtual Worlds is the only book of its kind–a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results.

  • Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame
  • Draws on research in a range of virtual worlds, including Everquest, Second Life,, and World of Warcraft
  • Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues
  • Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results
  • Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

XYZ: Alternative Voices in Game Design – July 14 – September 2, 2013
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The first ever exhibit celebrating the work of women game designers, XYZ: Alternative Voices in Game Design, will take place at the Museum of Design Atlanta July 14-September 2, 2013. For more visit the Museum Web Site, the Exhibition Web Site, or our Facebook Page. This project is a partnership between the Museum of Design Atlanta and Georgia Tech, and curated by Celia Pearce, Akira Thompson, John Sharp, and Cindy Poremba.

AbTeC Skins: First Paper Published
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I’m pleased to announce that the first paper has been published about the AbTeC project, which I worked on with Skawennati Fragnito and Jason Lewis. The paper can be found here. (I’m not listed as a co-author which is fine, I was only involved in the initial ideation of the project.)

IndieCade 2010
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IndieCade 2010 took place October 8-10 in Downtown Culver City. For more in the festival finalists, awards and other events, visit the IndieCade Website.

IndieCade @ E3 09
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IndieCade presents its 3rd Annual Indie Games Showcase @ E3 June 2-4. For more visit

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Partner: Creative Media Collaborative
Role: Festival Chair

IndieCade Showcases at E3 Summit (left) and GameCity Nottingham (right).


IndieCade Inaugural Festival in Bellevue, WA Oct. 10-17
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For details about the finalists and awards, visit: Also check out this fantastic article about IndieCade on MSNBC.

IndieCade Takes E3 by Storm
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Celia Pearce co-curated the 2nd IndieCade Indie Games Showcase for E3, along with Sam Robertson, with Stephanie Barish at the helm. For details and press visit