Papers & Book Chapters

Pearce, C. (2010). Chapter 4: “The Diasporic Game Community: Trans-Ludic Communities and Latitudinal Research Across Multiple Games and Virtual Worlds.” In Online Worlds, Convergence of the Real and the Virtual (Bainbridge, W.S., Ed.). London: Springer-Verlig: 43-56.

Pearce, C. (2009). “Collaboration, Creativity and Learning in a Play Community: A Study of The University of There.” In Proceedings, Digital Games Research Association (DiGRA), 2009, September 1-4, 2009, London.

Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An Empirical Study of Cognition and Theatrical Improvisation. In the Proceedings of ACM Conference on Creativity and Cognition, Berkely, CA.(pdf)

Pearce, C. (2008). “Spatial Literacy: Reading (and Writing) Game Space.” In ProceedingsFuture and Reality of Gaming (FROG), October 17-19, Vienna, Austria.

Morie, J.F. & Pearce, C. (2008). “Uses of Digital Enchantment: Computer Games as the New Fairy Tales.” In Proceedings Future and Reality of Gaming (FROG), October 17-19, Vienna, Austria.

Pearce, C. and Artemesia. (2008). “Identity-as-Place: Trans-Ludic Identities in Mediated Play Communities—The Case of the Uru Diaspora.” In Proceedings Internet 9.0: Association of Internet Researchers (AOIR),, October 15-18, 2008, IT University, Copenhagen, Denmark.

Pearce, C. (2008). “The Truth About Baby Boomer Gamers.” Games & Culture, Vol 3, Issue 2.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2008). “Getting Girls Into the Game: Towards a Virtuous Cycle.” In Beyond Barbie and Mortal Combat. Yasmin Kafai, Carrie Heeter, Jill Denner and Jen Sun (eds). Cambridge, Mass.: The MIT Press.

Pearce, C. (2007). “Narrative Environments from Disneyland to World of Warcraft.” In Space, Time, Play: Computer Games, Architecture and Urbanism: The Next Level. Friedrich von Borries, Steffan P. Walz, and Matteas Bottger (eds). Basel: Birkhauser.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “The Hegemony of Play.” In Situated Play: Proceedings of Digital Games Research Association 2007 Conference,Tokyo, Japan.

Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “A Game of One’s Own: Towards a New Gendered Poetics of Digital Space.” Digital Arts and Culture 2007, Perth, Australia.

Pearce, C., Ashmore, C. (2007). “Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype.” SIGGRAPH Sandbox, July 2007.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “Sustainable Play: Towards A New Games Movement for the Digital Age.” (Reprint) Games & Culture, Volume 2, Number 3, July 2007.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “Playing Dress-Up: Costume, roleplay and imagination.” Philosophy of Computer Games Online Proceedings, January 2007.

Pearce, C. (2006).
Seeing and Being Seen: Presence & Play in Online Games and Virtual Worlds
. Position Paper for Online, Offline & the Concept of Presence When Games and VR Collide. October 25-27, Institute for Creative Technologies, University of Southern California.

Pearce, C. (2006). “Communities of Play: The Social Construction of Identity in Persistent Online Game Worlds.” Second Person: Role-Playing and Story in Games and Playable Media. Noah Wardrip-Fruin and Pat Harrigan (eds) Cambridge, Mass.: The MIT Press.

Pearce, C. (2006). “Games as Art: The Aesthetics of Play.” in Fluxus and Legacy, special issue of Visible Language. Ken Friedman and Owen Smith, issue eds; Sharon Poggenpohl, series editor and publisher.

Pearce, C. (2006). “Productive Play: Game Culture from the Bottom Up.” Games & Culture. Volume 1 Issue 1, Winter 2006.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2005). “Sustainable Play: Towards A New Games Movement for the Digital Age.” Digital Arts & Culture Conference Proceedings, Copenhagen, December 2005.

Pearce, C. (2005). “Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate.” In Changing Views: Worlds in Play (Digital Games Research Association Conference 2005 Proceedings).

Pearce, C. (2005). “The Art of Worldbuilding: A Conversation with Raph Koster.” Game Studies Journal. Volume 5, Issue 1, May 2005.

Pearce, C. (2004). “Towards a Game Theory of Game.” In First Person: New Media as Story, Performance and Game. Wardrip-Fruin, N. & Harrigan, P. (eds). Cambridge, MIT Press.

Pearce, C. (2003). “Game Noir: A Conversation with Tim Shafer.” Game Studies Journal, Volume 3, Issue 3, May 2003.

Pearce, C. (2002). “Story as Play Space: Narrative in Games.” King, L. (ed.) Game On (Exhibition Catalog). London, Lawrence King Publishing Limited.

Pearce, C. (2002). “The Player with Many Faces: A Conversation with Louis Castle.” Game Studies Journal, Volume 2, Issue 2, December 2002.

Pearce, C. (2002). “Emergent Authorship: The Next Interactive Revolution.” Computers & Graphics, Winter 2002.

Pearce, C. (2002). “Sims, BattleBots, Cellular Automata, God and Go: A Conversation with Will Wright.” Game Studies Journal, Volume 2, Issue 1, July 2002.

Pearce, C. (1997). “Beyond Shoot Your Friends,” Digital Illusion, ed. Clark Dodsworth. New York, Addison-Wesley.

Pearce, C. (1994). “The Ins & Outs of Nonlinear Storytelling.” ACM Computer Graphics, Volume 28, Number 1, May 1994.