Course taught for Digital Media Graduate and Computational Media Undergraduate students focusing on experimental uses of games in fine art and activist applications.
This section will focus on the experimental uses of video games in fine arts and activist applications, exploring how games created in such contexts interrogate traditional assumptions about video games to produce cultural, aesthetic and technical innovation. The course will look at the historical subversive, activist, experimental and avant garde uses of games. Twentieth Century practices of games as fine art and activist media will be explored, and their connection to other related practices, such as scores, performances, tactical media and public interventions, as well as art movements that explicitly included games as part of their oevre, such as Dada and Fluxus. The course will include a series of readings on the history of games in these alternative contexts, as well as a series of art-based studio assignments where students will engage practices of game-making in both analog, digital and hybrid forms. The course itself is experimental, and will include field trips, and innovative indoor and outdoor alternative play and game design exercises.