Partner: Creative Media Collaborative
Role: Festival Chair

IndieCade Showcases at E3 Summit (left) and GameCity Nottingham (right).
Partner: Creative Media Collaborative
Role: Festival Chair

IndieCade Showcases at E3 Summit (left) and GameCity Nottingham (right).
Client: Turner Broadcasting/Gametap
Role: Uru Anthropologist
Celia Pearce co-curated the 2nd IndieCade Indie Games Showcase for E3, along with Sam Robertson, with Stephanie Barish at the helm. For details and press visit www.indiecade.com

Screenshots from Mermaids showing gesture interface (L & R).
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Colorful grafitti formed a backdrop to works by artists whom included: Julian Oliver (aka delire) and pix (UL); Anita Johnston and her team, aka yumi-Co (LL); Auriea Harvey and Michaël Samyn aka Tale of Tales (UR), Lindart with Maia Engeli and Nina Czegledy (LR).
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An exhibition celebrating the work of L.A. icon Norman Klein.
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A 3D character created to demonstrate SGI’s Cosmo VRML Browser.
To see Bliss in action, visit The Bliss.com Page on the Internet Archive.

A set of trading cards that took elements from the CD-ROMs to extend the experience off the computer.
Purple Moon Friendship Adventure Cards were included with the Rockett’s World and Secret Paths CD-ROM game series from Purple Moon Software, a trailblazing girl gaming company founded by Brenda Laurel. The cards were designed to extend the game experience beyond the computer, creating a social context where girls 9-12 could explore the characters and stories from the CD-ROM games in a creative, social context. I worked closely with lead writer/character/story creator, Pamela Dell, to develop the cards based on existing story components and assets.
For more on Purple Moon see:
Laurel, B. (2001). Utopian Entrepreneur. Cambridge, MA: The MIT Press.