IndieCade
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Partner: Creative Media Collaborative
Role: Festival Chair


IndieCade Showcases at E3 Summit (left) and GameCity Nottingham (right).

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Myst Online: Uru Live
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Client: Turner Broadcasting/Gametap
Role: Uru Anthropologist

Second Life\'s Uru Island, created by fans, and reopened through Gametap to promote Myst Online: Uru Live

Second Life's Uru Island, created by fans, and reopened through Gametap to promote Myst Online: Uru Live

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IndieCade Takes E3 by Storm
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Celia Pearce co-curated the 2nd IndieCade Indie Games Showcase for E3, along with Sam Robertson, with Stephanie Barish at the helm. For details and press visit www.indiecade.com


Emergent Game Group
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ActionQuest: ATL (US Social Forum, June-July 2007)
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Mermaids Massively Multiplayer Game
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Screenshots from Mermaids showing gesture interface (L & R).
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ATL+CTRL: Festival of Independent and Alternative Games (2004)
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Colorful grafitti formed a backdrop to works by artists whom included: Julian Oliver (aka delire) and pix (UL); Anita Johnston and her team, aka yumi-Co (LL); Auriea Harvey and Michaël Samyn aka Tale of Tales (UR), Lindart with Maia Engeli and Nina Czegledy (LR).
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Mapping the Unfindable/Norman Klein (2004)
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An exhibition celebrating the work of L.A. icon Norman Klein.
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Bliss.com (1997)
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A 3D character created to demonstrate SGI’s Cosmo VRML Browser.
To see Bliss in action, visit The Bliss.com Page on the Internet Archive.

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Purple Moon Friendship Adventure Cards (1997)
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A set of trading cards that took elements from the CD-ROMs to extend the experience off the computer.

Purple Moon Friendship Adventure Cards were included with the Rockett’s World and Secret Paths CD-ROM game series from Purple Moon Software, a trailblazing girl gaming company founded by Brenda Laurel. The cards were designed to extend the game experience beyond the computer, creating a social context where girls 9-12 could explore the characters and stories from the CD-ROM games in a creative, social context. I worked closely with lead writer/character/story creator, Pamela Dell, to develop the cards based on existing story components and assets.

For more on Purple Moon see:

Laurel, B. (2001). Utopian Entrepreneur. Cambridge, MA: The MIT Press.